Q&A: Keith Newton, I-Novae Studios
I tend to get a bit carried away by space MMOGs. It happened when I first saw Star Wars Galaxies back at E3 2001 (well, the X-Wingy space bits), when I honestly believed it was the most important game then in development. It happened again a couple of years later when I became intimate with Eve Online. Then I completely lost all sense of perspective in 2006 when space combat fans started starting whispering about a game called Infinity.
Infinity, for those that have been living in a hollowed-out asteroid for the past half decade, is a space MMOG currently in development that aims to offer all the features that space fans have been clamouring for: A vast realistically-modelled universe with more star systems than can ever hope be visited, interstellar flight that transitions seamlessly from orbit to planetary atmospheres, direct control of ships from fighters all the way to battleships, and the usual spread of back-of-the-box features; intense combat, missions among the stars, factions, mining ores and trading stellar fortunes.
The problem of course is that it’s been six years since the promise of Infinity: The Quest For Earth was teased and it seems as if the game is no closer to completion than it was half of a decade ago. Aside from a handful of blogs and engine footage, there seems barely a hint that any kind of game exists at all.
Which is why we requested an audience with its creators. Keith Newton, the Founder and CEO of I-Novae Studios (who also helps out on engineering duties alongside technical wizard Flavien Brebion), was kind enough to respond. Far from being secretive, it would seem that the duo and their small team of volunteers are keen to come out from the shadows, embrace the potential of crowd-sourced funding and work with fans to bring to a conclusion one of the most ambitious and lengthy development projects in space gaming history.
PSF: Infinity has been in development a while – winning awards in 2006 – but there haven’t been many updates of late. Why is that? Why are you guys so quiet about the game?
Keith Newton: Over the last year and a half we’ve been focusing primarily on the technology rather than the game itself. Allowing seamless travel across extremely large distances with the level of detail we want to provide in Infinity is a huge technical challenge – particularly when you consider the range of hardware capabilities that consumers have today. When I first started working with Flavien in the spring of 2010 it became evident as we discussed our technical roadmap that we were going to have to put some more time into the engine to get it fully production ready and provide the best possible experience for our consumers.
PSF: What state stage is Infinity in right now?
Keith Newton: When you look at the full scope of what we want to do with Infinity it’s unfortunately still at a fairly early stage. Ultimately this is primarily due to a lack of funding. Many members of our community have suggested using Kickstarter which we are actively evaluating. The primary problem with something like Kickstarter is that we don’t think we’ll be able to raise enough money to finish Infinity. One intermediate possibility we are considering is to remake the Infinity Combat Prototype (ICP) into a finished product using Kickstarter and leveraging the profits from that as a stepping stone to finishing the full Infinity.
PSF: Are you on target to deliver the technical features that so many are expecting, such as the vast (200 billion stars) dynamically-generated universe, atmospheric flight etc?
Keith Newton: Absolutely! If you look at our April 2010 tech demo you already see all of these capabilities in full working form. An updated/improved version of that demo is what I was showing to potential investors/partners at GDC & E3 2011. Since then we’ve been working on some new stuff we hope to show off later this year.
PSF: What are the technical challenges at this stage of production?
Keith Newton: The largest challenges can all be linked to financing. We’ve solved all of the hard technical R&D problems required to bring such an innovative technology platform to market. Unfortunately we still lack the resources to hire enough programmers to finish the game within a more ideal time frame. The cost of the talent we need can easily approach $300k+ paying fair market prices for a single year of development so it’s a non-trivial amount. There are ways to offer incentives, such as equity, for people to work for less salary than they are worth but it’s more difficult to find people willing to make those sacrifices – particularly within games instead of say web/mobile which has a much different startup culture.
PSF: Much of the content is being sourced from the community, such as ship designs, music, etc. Is it proving difficult managing such a process?
Keith Newton: Yes. Unfortunately the largest problem with sourcing art assets from the community has not been coordinating the effort but instead legal hurdles. When someone produces a piece of artwork they own the copyright to that work. This becomes a huge problem for a company when you have X different non-contracted people creating artwork with another Y non-contracted people creating derivative artwork and we as a company have to figure out who owns the rights to what. Using such ambiguously owned art assets in a revenue generating product could open us up to a huge amount of liability and if we were to get sued into oblivion because all of the sudden everybody wants to get paid that would obviously be as bad for our players as it would be for us.
PSF: The MMOG landscape has changed a great deal in the last couple of years. Does it concern you the subscriber model has fallen to the might of “free to play” gaming?
Keith Newton: No I think it’s a natural evolution for the industry to find new and better ways to deliver their content to consumers. Ultimately, as a game developer, you just want to make cool games that (ideally) other people enjoy playing but of course you have to get compensated for that effort or else you go hungry. Historically there has been some contention between consumers and publishers over what constitutes a fair price for a game and anything that allows people more flexibility and additional incentive to pay what they consider a fair market price I believe is a win for both parties. The problem with the freemium model from a development standpoint, say in the case of Infinity, is that you have to have enough money to build the game in the first place. This can be a big hurdle for smaller studios.
PSF: Would you agree that ambition is the biggest hurdle that you have to overcome before release? If not, what is?
Keith Newton: Ambition has definitely been a hurdle haha. We’re constantly evaluating what we’re doing and at what junctures we should consider reducing the scope of our ambition. That being said if people never tried to accomplish the impossible the world would be worse off for it.
PSF: Finally, what can you say to reassure fans and followers that Infinity isn’t vaporware – as detractors keep asserting?
Keith Newton: Startups are hard, making games is hard, but despite that we’re still alive and kicking doing the best we can with what resources we have available to us. Working on a project like this is full of hills and valleys but If Duke Nukem Forever can ship then so can Infinity and it will be because of our dedicated and loyal fan base – thank you to those who continue supporting us!


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I’ve been looking for a good flying mmo for years (other than EVE), but it really is a lacking genre. I have followed infinity for years and all I can say is past experiences with games that don’t give much info, but always promise more always seems to flop within a year. I hope the best for infinity because if it ever comes out I may never stop playing it, if they do a KS I will probably support it. However, if infinity does flop I can at least be counting on Star Citizen to come out. Sci-fi mmos need a new star.
As for those complaining biting off more than you can chew etc. Where would the world be if people weren’t ambitious? I always try and do more than I am expected to do, why? Because I can! What is the point in doing something mediocre? If something is worth doing than do it and do it right. Yes they clearly are lacking financially at least right now, but you have to start somewhere. I am impressed by the tech demo alone. However, some people do benefit from people saying they can’t because for me at least that makes me try everything possible to show that I can. If infinity even has a chance of making it than they sure as hell better try.
Whelp. 6.3 million for star citizen..
with some amped up footage shown and a good pitchvideo this one will make 2+million on kickstarter. i can’t wait for 1Q 2013
With this scale it will cost them 100+ mils to make this game with a publisher. They need investors long with crowfunding. Good to hear that this project will start a KS next year. I would probably support this project. I think you need to know that it’s all about the end users and not just your ambitions. Once you start KS you need to listen to the the people who give you the money.
Star Citizen coming in 2 years and it has all the feature I would ask for in a Space Sim online game.
Star Citizen just raised more than $4M on KS for its project, they should do the same.
Why are these people so negative about this project. I think you don’t comprehend the size of this project. If they go on kickstarter targeting a million and after a year they realize they need another million because you just can’t evaluate how much work has to be put in, they will get in deep trouble.
Just let them do this the way they want with real investors and not impatient fans yelling at them all day long forcing them to deliver something useless. As long as they haven’t taken anything from you they won’t owe you anything and that is good in my opinion. (I have been watching this project for years, too.)
I am sorry to say but this guy is very arrogant and he is talking only about money and “find me investors” etc.
I offered him outsourcing solution that is one of the best one can get with low costs of operation. Especially for help and support stuff or handling servers and even employes that can help him finish the art and music as well.
His company could have all that with very low cost of operation and without any charge for that service.
(www.globalfocusorganization.com)
He only asked about investors and money…
Instead of whining he should do something.
Totally vaporware…
There are lots of projects better than this one, because they go step by step and release demos and beta versions of their engines so the users can see how things work and make suggestions.
If they pretend to complete every and one micro detail before releasing the product, it is simple. They will never release…
And they finish by stating they don’t try crowdfunding because they fear it not to be enough for they project? Isn’t their project woth even a shot, knowing that they have nothing to lose…?
As I said… vaporware.
The idiotic thing about how they approached the whole project is the typical “biting more than they can chew”.
With no budget at all they were aiming for a full scale sandbox MMO on a seamless universe, with an unique server and thousand of players… Seriously?
What about tuning down the ambitions and just delivering some sort of modern X-Wing/Tie Fighter, making full use of their engine for battles both on open space and flying into planetary atmospheres.
Because that’s not the game they’re building?
This guy is so full of it. He has the excuse ”Kickstarter won’t meet our funding needs”, yet, he thinks he can . . . do it on their own, somehow? People have linked IU all over the net on tons of forums whenever seamless space travel is mentioned, I bet KS would raise MILLIONS to finish this.
This ‘game’ is vaporware, pure and simple. The sad thing is, the creators love to give false hopes for some bizarre reason.
“KS won’t fund us well enough!!” Why not try? I bet it does and then some. There are totally crap projects getting tons of funding that pale in comparison to the potential IU has shown. He’s just using that as a smokescreen because they don’t really care to complete the project. Lame. If you’re reading this Keith, man up and commit. *rolls eyes*
Matt, see my comment below or just check out Keith’s Twitter feed (@inovae_keith).
It’s easy, start a Kickstarter and it will be funded. I don’t see why they would use that weird excuse. You have nothing to lose if you start the KS.
i have been following this game for a little while now.
must say its a intresting game sad to read they have money problems.
anyway the idea they have is a great one. and will attract a lot of players if they get to hear about it, and not all do.
well games come and go i hope this game will get finished and will be released some day.
but for now i am not holding my hopes op as it seems it still might take years if not longer.
they only thing i can say to them is good luck and dont gife up…
From the interview anyone can tell that this game is dead sadly… I don’t know why he gives people a false sense of hope
Where do you get that impression? If you look at his Twitter feed (@inovae_keith), it’s clear that they’re still working on it and intend to deliver. In fact, a new demo is slated to released this December, and a Kickstarter should be going up in January of next year.
I would just love to fly around in the engine…to explore. I would gladly throw some money at the project just to do that.
Being afraid to start a kickstarer campaign because it might fail?! That attitude is rediculous and will set you back years more. Would you want development to go at a snails pace and hope for an all mighty investor style deus ex machina, or take the initiative, raise some damn money and get this project off the ground? People like funding good ideas; Infinity is a GREAT idea.
I’ve been following the development of this incredible project since 2007. It’s sad to hear that they are having financial difficulties. I can’t imagine why investors would even think twice at the prospect of such a goldmine of an engine. Even if the game doesn’t get released in a while, imagine all the Sci-Fi licenses that could be applied to this game engine.
I doubt there is much risk from competitors.
1: They don’t have Flavien Brebion on their team.
2: The closest approximation to what Flavien has done was made 20 years ago by David Braben. Including an entire galaxy of stars and atmospheric landings.
If nobody have managed to pull it off since then (look at Eve, X or Freelancer), it could mean that it requires a particular kind of genius to pull it off.
I’d fund at least $500 USD to this kickstarter if it was ever launched, assuming they had decently planned project milestones.
This excerpt right here is why I have serious doubts this game will come out. I hope I’m wrong. I’ve been following this game development from early on and it is truly ambitious and intriguing however I am losing faith in their ability to produce a product and bring it to retail except for this……
“investors would even think twice at the prospect of such a goldmine of an engine”
This is my opinion for no game. I believe they’re hoping to finish the engine off and court some investors/buyers/other companies to sell their engine to. Maybe perhaps after all that a game might appear, but I’m having serious doubts now since it’s been far too long and they could have found investors by now. Just my opinion and two cents worth.
Funny you should mention David Braben… he’s started a Kickstarter of his own to try to fund “Elite: Dangerous”, an updated modern version of his own game from so many years ago, and plans to use a fully procedurally-generated galaxy, just like the original. He’s raised a little less than half of his goal as I write this, but still has over a month left on his Kickstarter campaign.
Why doesnt someone just start a kickstart for them? Someone could lay out all the ideas on kickstart and if enough money is gathered then it can then be passed on to I-Novae studios
It doesnt work like that.But all the developens here is samething what everybody wants so i gues same company who doing games shote make game samething like this + more an have a milions after realise.i gues nobady care whitch caopany we will pay if the game is good!
I’ve been following this game for about 5 years now – I’m starting to lose hope!
Look, screw kickstarter – why not just release a quick demo that simply lets you fly around a solar system for like $5? I’d pay five dollars just to play it for a couple hours while listening to music. It could be like a super-chillin’ interactive screensaver & donation service
Completely agre!!!! get something out! anything! that will inspire interest — the combat part is OK. but I think the real draw card for people is the technology that lests you fly into the atmosphere of a planet and down to the surface. it is the only thing that has really interested me. — there are so many space combat things out already. So show the world what makes you different!
Because they’re not smart. The guy ended the interview by comparing his game to Duke Nukem Forever. That game was horrible because it took so long to get into the public eye, among other reasons.
They’re just stupid.
They could do a Kickstarter for 1, maybe more, millions of dollars and it would fly WAY past its goal with that 2010 demo. They have a 2011 demo they haven’t even released. They are sitting on GOLD and they are going to be phased out soon enough by another developer.
Given you just talked about the tech demo, I can hardly imagine you calling these people (especially Flavien) stupid. Granted, their commercial skills are lacking, and I don’t blame them for that, it’s hard to raise money for a game like this.
And don’t kid yourself, their game will still operate in a niche market. PC games are becoming a “niche”, add to that an MMO game that is also a “niche” inside PC gaming (I know WoW has 10mil+ users, but it still locks out hundreds of millions of other gamers who don’t want to or can’t pay a monthly fee) and on top of that is the “Sci-fi” genre niche which, as proven by the US “SiFi” channel and countless of Scifi mmo’s, can be very hard to be profitable in.
Two or three years ago I read all of Flavien’s gamedev blogposts, then they stopped and I kept up-to-date through their website and forums, then those died off and now I simply check once every few months when I start thinking about which game I would like to play, and I always think of “a game like Infinity Universe” first.
I do hope they launch a Kickstarter project, but I also fear for the outcome of that kickstarter. Let’s just wait and see.
“Sci-fi” genre niche which, as proven by the US “SiFi” channel and countless of Scifi mmo’s, can be very hard to be profitable in.
Maybe they should talk to the players before making such broad claims. Most sci-fi games don’t make much money because they are still using old tech and not even using systems that Elite did many moons ago. A game that gives seamless transitions, a near infinite universe and plenty of player flown ships to choose from would get the interest of many space sim gamers. Current games are several steps backward compared to the engine that even a game like Elite gave us.
I played Eve Online for over 5 years and it’s nothing special. The only reason CCP have been so successful with it is because there’s no real competition. Gated travel and a finite universe coupled with PVP areas way too large and for the most part, completely devoid of life while protected areas are way too small and consequently, overcrowded puts a lot of people off. The PVE areas being overcrowded really does show that hardcore PVP is not really what the majority of players want. Add in the wild and generous swinging of the nerf bat in every patch and many people move on. Training for months for something that gets suddenly nerfed into near uselessness doesn’t sit well with players. I always said, add something to counter it rather than nerf but it falls on deaf ears, people would rather train a bit more for something that has been added than effectively lose months worth of training in one nerf. In addition to that, the Freighter, a billion isk ship that can carry a multi billion isk load with all the strength of a paper plane and no defence, not even a hard wired shield booster, in a PVP orientated game… REALLY? They may as well write “BLOW ME UP” down the side of it, it’s more of a joke than a ship, it’s a suicide gankers wet dream come true.
A game that has a balance of PVP and PVE coupled with serious consequences for piracy and unsociable playstyles. Ie: If you enter protected areas and are red flagged for piracy, you go to prison and pay a huge fine to get out, your ship and any assets are seized if you can’t pay it, if you are too notorious, you could end up back at square 1 with just a basic ship and virtually no cash. The “slap on the wrist” system that Eve Online has is totally inadequate. But what do you expect from a load of devs who’s favourite word is “YARRR”?
Give people what Eve online doesn’t and you are onto a winner big time. Just watch the exodus from Eve to your game and smile as CCP realise they no longer have the monopoly on space sims.
Since this is on space games, I’d suggest you try X3 Terran Conflict, or the newer one X3 Albion Prelude, one of the best space games after Freelancer that I’ve played, shame Freelancer2 never came out. About the infinity project I would suggest them to get some fans involved, brainstorming, suggestion polling, to try and solve some of the general non-programming issues, and after that they can do the copyright agreement as suggested above, I as a programmer would gladly contribute a piece of code to this project, a few tens of hours of work as a donation, but they need to organise their process, they are trying to make everything themselves, it’s a bad way that one, actually I think I will write them an e-mail and suggest to involve the community, if anyone is willing to do the same, we can maybe convince them.
Somehow, I never got into X3 (or EVE for that matter). I LOVE space games, but I HATE inpersonal non-character space games (ironic, given that Infinity is supposed to be that type of game).
Whenever I want to play a cool space game I always try X3, but from the start, with the cartoony faces and the teeeerrible computer voice, I quit before I can even start.
For me, Freelancer and Nexus The jupiter incident where two of the best space games for me. Indeed, too bad Microsoft chose to burry the Freelancer franchise.
The fan made content could be easily covered as far as copyright goes. Fans must complete a contractual agreement that they get nothing but a mention in the credits for their work and that they willingly give consent to pass ownership of copyright to the company. In much the same way that copyright ownership is owned by a company if you work for them, (paid or unpaid).
As a programmer, I know that I don’t own copyright to any programs I wrote whilst in the employ of the company I wrote them for.
I don’t understand all the fuss about the copyright either. You see these kind of contests with “professional” games all the time, where people can send in their ideas and/or creations for a DLC armor type or something.
Just let them release their work under a CC (Creative Commons) license type and/or make them sign an agreement. Every decent lawyer can set you up with this.
It feels more like an excuse for not wanting (or knowing how) to involve the community, even after all the great pieces I’ve seen on the Infinity forums.
Ive been following development of this game for years now, kind of gave up on it but im glad theres at least still a spark of life to the project. I really hope theres some rich gamer out there that someday stumbles upon this project, decides to take a gamble and really gives development of this game a kickstart. I’ve been dreaming of a freelancer 2, but since that will never come to pass, I can hope that someday before I’m old this game might see a version 1.0
I think nobody will ever play this game, it is typical vapoware: Vaporware is a term in the computer industry that describes a product, typically computer hardware or software, that is announced to the general public but is never actually released nor officially cancelled.
It is a waste of time to support them, when this guys need money for the project, why they never go for http://www.kickstarter.com to finance they project?
I have watched this video in awe, fascinated by the ability of today’s technological capabilities – being able to generate an entire planet within a computer system and use a virtual spaceship to fly to any part of it that one desires. I myself am studying a degree in computer game design and I am particularly interested in developing environments for games. I hope so much that this game will get the funding it needs and grow into a world phenomenon like it deserves to be, and hopefully won’t be taken over by heavy commercialisation and become the next star wars game or whatever – it deserves to be it’s own thing! And as such, here is an awe-inspiring space documentary that takes you on a CG journey through the universe
http://documentaryheaven.com/journey-to-the-edge-of-the-universe/
Hallo everyone i just read very interesting recenze on infinity.in there thay writting that engine is ready from 60 procent and it was in 2005 and it will be probebly realise in 2007.So even thay will be wait with realise and do just little bit that game must be ready.so i dont know why enybody i mean same redactor no same player say infinity is almoust ready and then i read infinity is just on begining.Does anybody have more information hows go this game i mean realy.i read some news on main side but there is about devlopent and money problems and finish some small work but if it is true best thing is realise it if it is amoust done and own money from seling.
sorry for smae mistage:) and one question is there some server to play???i tryed play that combo but can not join to server:/
There is no Infinity server or much of a game beyond technology demos. Kickstarter funding may help change things.
can i ask samething???what is that kickstart??it is a game or what i mean thay say alfa testing but what that if day doing just engine and no game,i dont raly understant what thay tolking about all the time.can we play game infinite i mean not all ofcoure but same part???
http://www.kickstarter.com/help/faq/kickstarter%20basics#WhatIsKick
What you guys apparently fail to see is that there is currently ZERO gameplay that could even be alphatested. Flavien is very thorough. All they’re currently doing is engine work.
That’s a good thing, because it means they’ll have to jump through less hoops programming initially unplanned game features later on.
All you could possibly get right now would be tech demos. But preparing those for a public release would also take work and time, resources that are scarce on a two man team.
To be honest I would rather have a prototype that allows me to fly planet to planet and start building cities than a combat proto. At least I can start learning the game and do more than pew, pew, pew, other ships.
Investing the time in a solid combat prototype funded by Kickstarter could potentially bring in the resources to allow i-Novae to be a 4-12 person team and therefore move forward more quickly on the content which is more costly to produce anyway.
On a positive note however, the engine they’re developing is being built with scalability in mind. It may not be playable when we would like it to be, but it will likely adapt to faster hardware with more detail easily (eg. built with the future in mind). The only thing that concerns me a bit…in this industry, it almost seems like you have to be the first to do something well, or follow-up the competition with something that completely revolutionizes a previous concept. A larger developer could definitely crank out an infinity-like game on a much shorter time-table due to all the resources they would have available (it wouldn’t be Infinity, but may be close enough for a lot of paying customers)…so if they see there’s a market for a seamless space MMO, they’ll likely go for it (eg. now that Eve-O is fairly well established, it may seem less risky for Eve-O offshots to appear that could borrow more from what we see in Infinity). That concerns me a bit, because if it happens Keith and Flavien may miss a perfect window of opportunity that is still open for them to seize. They could build a huge fanbase now that would also contribute immensely towards the overall funding and development of the final product (eg. things like kickstarter or like paying for a combat only mini-game, etc). Once a near-infinity game comes around that does good enough…it may be harder to break into that market for them….kinda like how WoW clones don’t always fare too well. Either way I wish them the best of luck and eagerly wait for more updates!!
Be that as it may, having the attention of an entire Scifi community is worth a lot more than 2 days of development time. With that I mean, they should REALLY take some time to release more videos like Flavien did in the beginning with his gamedev blogposts.
It feels more like real-life happened and people got older. I don’t blame them, but I would like them to be a bit more honest (or at least open) to their fans.
Just build a crappy Combat Prototype with the current game engine, ask $5 for it and you’ll get enough funding to hire game devs for 5 years… just stop being scared shitless perfectionists and release something people can fool around with.. You’ll get your funding and you’ll finally get to make your dream game! For yourself AND for us!
tldr; RELEASE SOMETHING PLAYABLE AND WE GIVE YOU LOADS OF MONEY!
DO KICKSTARTER NAO!
You should try Shores of Hazeron … pretty similar in concept.
hazeron.com
I’ve been following the development of this game since 2006 also and it HAS sorta become pretty frustrating for the lack of actual product. :-p I keep checking in every few months onyl to be disappointed. Still if it ever comes out and is as portrayed, it will be the best game of all time. And i mean that (well the gameplay has to be good too).
In the meantime, a similar game though with lesser production values (but not to diss it because its made by ONE person which is amazing) that people could and should try is Evochron Mercenaries. It’s Elite-style too and is a big open universe (in which if you were to forego hyperspace it would take you days to get anywhere). I played it for a few months and surely wil play it again when the next big update comes (it’ll have improved planetay landings and even planetary walkers) Just don’t set your standards to 2012 graphics and you should enjoy it. Also has netwonian physics and its easily moddable so there’s been a lot of improvements by the community. You can also play multiplayer and while it doesn’t have a big population (though it’s grown ever since the game went on steam), you can still have some multiplayer fun.
You’re right; while watching Infinity has largely been an exercise in frustration, the same can’t be said for Star Wraith games. They are the very model of consistency – always 1 or 2 huge releases every year and always hugely impressive in their efforts and evolution.
Just a thought, If there’s enough of the engine built. Perhaps putting together a planet for us to play in even if it’s pre-alpha there games out there that start off like that. Minecraft, Xsyon etc. Have a small one time fee for the game and a small sub just enough to get the dough flowing. If that is even remotely possible try to push it through Desura or another niche game site for game devs that need the extra cash to get there games off the ground. I’d buy it
I am going to expand on all of your thoughts, the tech demos that were seen in the above were fantastic! All you would need to do is fix the water then launch it in for alpha testing, patch it up then to beta, patch it up, then on to a full version… where patches will be made thought the games history to keep: A: the integrity of the game and B: people from pirating.
Aren’t you forgetting something? The planet shown above may not be Earth! It could be an Exoplanet, thus water there may have a different composition. It may not even be water – remember “Darwin IV”?
@TheMacyp Water is the same, it has the same composition, everywhere in the universe (when its in liquid form anyway). Unless it has different substances its mixed with it will look and feel the same even on an Exoplanet. This game is balanced towards realism (although not 100% realistic) so it should be that water looks and feel the same when its in liquid form on every planet. -Scientific fact.
Oh god, I was reading about a space game in development called Rodina, then I stumbled upon a blog about My First Planet where it mentioned Infinity. Then I discovered this website. I guess it is a lucky day!
Welcome to PlaySF!
There’s this, and then the other procedural game known as “Minecraft” which was in beta for years yet still managed to get millions of players buy into it for $20 a seat. At 6.2 million customers so far..that’s roughly $124 million of disposable income to pump back into the game or blow away on a private island with robot guards somewhere in the pacific. So to that effect, making the ICP a playable combat version of the bigger project is definitely the way to go and I kinda wish Flavien got into that sooner, although I perfectly understand why he felt at the time it wasn’t necessary. Once they’re able to generate revenue though, that’ll feed the developers into getting this project back on track. Wishing the best of luck because this is definitely something I’ve been looking forward to…heck, maybe Notch could throw some of the millions he’s sitting on towards it just for fun.
But there is a difference Minecraft to create was as cheap as dirt….
Both games started out as personal hobbies, mostly costing the original developers their time…it’s actually been an amazing experience watching Flavien since 2007 (when I first discovered Infinity) on gamedev…all that work coming from one person on the planet engine…then the contributions started rolling in. I feel somewhat like they’ve lost momentum and possible income by not taking advantage of the growing community on fl-tw’s boards. A perfect time to have started talking about a playable ICP would’ve been back in 2010….the overall activity has slowly waned since then. Just my 2cp though, I know that could all come back just as big as before once more demo-able progress is made. Making a playable ICP will take up considerable time…it’ll be making and supporting a separate game all on it’s own. I’m pretty sure lots of people will buy it though, even if it’s not a grade A game…jutt to support the larger project.
Sorta reminds me of Shores of Hazeron. Its also a space-based hardcore MMO with empires, custom starships, millions of randomly generated star systems and creatures, and other things. However the maker (back in the late 90′s) realized he wouldn’t have the funds to make it. So he made a CAD software program and a company, worked on it until last year, then sold it all away. All the while he worked on SoH (its actually playable right now, albeit ugly).
If only the two games could combine or something. I’d suggest looking up that game, though its really damn hardcore and niche.
Very interesting parallels. Will definitely look it up – thanks!
If I win the lottery, Ill fund the project and ask only one thing in return. To get an in-game name of my choosing before anyone else
Hope you win the lottery
$300k is far too low for what infinity is trying to do. They need to cut back the scope and get on with it. They can always increase the scope later
At this point I-Novae is more concerned with building an engine that can be licensed and demonstrated to prospective investors.
He was saying the $300k would be just the cost of hiring staff for 1 year. That wasn’t his target, just an example of how expensive development would be
$300k would cover 2 programmers. They will need quite a few more people on the team to get it to even approach alpha status. Lawyers alone are expensive aholes, then you’ve got music, 2d texture artists, concept and storyboarding, plot and content writers, 3d design and content, networking, security for web / database / game, community relations, human resources, project management, on and on. Some things could be taken on by single people, but every time you do that things slow down. And all this must be done while sticking to the original intent of the game, which will be nearly impossible if a publisher gets involved (Freelancer anyone?).
Their concern of falling short on Kickstarter is valid, because they’ll need a boatload of cash, not just $1 – 4m. Star Citizen is only at a little over $3m with 9 days left of funding. Luckily they have private investors whose requirement was $2m to prove there was a market before they’d kick in the big bucks.
As for a demo … that’s a double edged sword. If you demo the parts everyone is waiting for (atmo transitions and endless realtime ability to travel to billions of stars in a real galaxy) then they run the risk of companies reverse engineering their methods and adapting their own technologies, thereby making the whole project near pointless. Or they could release another ICP, and people would complain about everything missing, jump to conclusions and lessen reputation in the process. People who actually know anything about the project know better, but the seething masses cannot be bothered to read more than a paragraph of overview before their attention drifts off. That seething mass will look at something like the ICP and say “It’s nothing but a rehash of XXX whatever, It’s lame and I’m not buying it.” It’s rather easy to overestimate the number of sci-fi fans, because there are quite a few writing for websites and such. Sci-fi types are largely pretty vocal and passionate about our interests, so those two things tend to amplify the appearance of numbers we actually have.
“Duke Nukem Forever can ship then so can Infinity…”
That made me crings… because DNF turn out to be crap. Not even worth the wait.
I don’t want to see that happen with Infinity.
I don’t think that will happen. The point of that sentence was that DNF had its highs and lows and lows and more lows, but eventually, it was finished. Infinity might be hard, but they’re not giving up, they WILL get this done.
I know you’re talking millions in investments but I’ll pledge 50USD. Consider sharing your ideas with big investors or publishers. I’m willing to bet there are at least a few companies who would think this game is an amazing idea with huge potential revenue.
A crazy, crazy ambitious game. Pure insanity. Can’t wait to play it.
You, me and hundreds of thousands of frustrated space gaming fans the world over
More like Millions of video game fans in general. The technology that Infinity shows will push the video game scope to a whole new level.
I love games like Just Cause, ARMA, and GTA. If a game can render an entire planet, imagine??? Rendering a map the size of Tokyo to scale and detail….??? : )
by the way Euclideon will also CHANGE the Virtual World.